28 November 2012
You will need:- You'll need to have the DLC installed, otherwise this will not work for you.
-ME3Coalesced [editor], you can download it here:
Back up your Coalesced file before editing.
How to:Open the ME3Coalesced, select "file" > "open" > locate your Coalesced file.
It should be in Mass Effect/BIOGame/CookedPCConsole folder.
Select Biogame.ini then sfxgame.
Scroll down until you find the sfxplayercustomization section.
At this point you need to pay a close attention to the instruction because the Coalesced file is very sensitive and any wrong move could harm your game.
Select the fullybodyapperance section. At the bottom, add these lines:
(Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_NH_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_NH_MDL"),GameEffects=("SFXGameContentDLC_CON_APP01.SFXGameEffect_UniqueArmor_CerberusHeavy"),Id=1001,Name=803158,Description=803924,Type=CustomizableType_Torso)Don’t add any extra line even if it were empty, if you by mistake added a line, you can deleted it by clicking the right mouse button and select delete value
Now, to the helmet.
Select the fullbodyhelmetappearance and add this line at the buttom:
Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_HGR_FBDi_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_HGR_FBDi_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),Id=1000,Type=CustomizableType_Helmet)Save your changes by clicking on file from the top bar.
And that's it.
You may also want to check these texmods: